C++中的new与delete可以认为是C中的malloc与free的升级版本。new包含两部分:
- 第一部分是与malloc功能相同,是从堆上面申请内存块
- 第二部是调用类的构造方法来初始化刚申请的内存。
delete是new的逆过程,先调用类的析构方法来反初始化,再把刚申请的内存还给堆。
new []与delete []是针对数组操作符,要注意是通过new []分配的对象,不能用delete来释放对象,否则会有内存泄漏。当然通过new分配的对象,不能用delete[]来释放对象。后面我会通过代码来说明为什么。
下面是C++ 中的new与delete函数原型,申请内存失败会抛出异常bad_alloc
void* operator new(std::size_t) throw (std::bad_alloc);
void* operator new[](std::size_t) throw (std::bad_alloc);
void operator delete(void*) throw();
void operator delete[](void*) throw();
使用举例:
int* p1 = new int();
delete p2;
int* p2 = new int[5];
delete [] p2;
终于到了用模板来模拟new与delete操作符,代码中有注释说明,其中对于调用类的构造方法,采用一种C++标准中称作in-place construtor的方式。使用原型为T* = new(pbuff) T(),直译的话就是在pbuff这块内存构造T类,而不用再去堆上面申请内存。这种技巧大量应用在对象池的实现中,即pbuff这块内存可以挂在链表中反复地使用(这里先不展开说了)。
/**
* A simulation of c++ new T() & new T(param) operation
*/
struct NewObj {
template <typename T>
inline void operator()(T*& pObj) {
// allocate memory form heap
void * pBuff = malloc(sizeof(T));
// call constructor
pObj = new (pBuff) T();
}
template <typename T, typename P>
inline void operator()(T*& pObj, const P& param) {
// allocate memory form heap
void * pBuff = malloc(sizeof(T));
// call constructor, pass one param
pObj = new(pBuff) T(param);
}
};
/**
* A simulation of c++ delete T operation
*/
struct DeleteObj {
template <typename T>
inline void operator()(T*& pObj) {
if ( NULL == pObj ) { return ;}
// call destructor
pObj->~T();
// free memory to heap
free((void*)pObj);
pObj = NULL;
}
};
/**
* A simulation of c++ new T[N]() operation
*/
struct NewObjArray {
template <typename T>
inline void operator()(T*& pObj, unsigned int size) {
// save the number of array elements in the beginning of the space.
long * pBuff = (long *) malloc (sizeof(T) * size + sizeof(long));
*((unsigned int *) pBuff) = size;
pBuff++;
// change pointer to T type, then can use pT++
T * pT = (T *) pBuff;
// save the pointer to the start of the array.
pObj = pT;
// now iterate and construct every object in place.
for (unsigned int i = 0; i < size; i++) {
new((void *) pT) T();
pT++;
}
}
};
/**
* A simulation of c++ delete [] T operation
*/
struct DeleteObjArray {
template <typename T>
inline void operator()(T*& pObj) {
unsigned int size = *((unsigned int *) ((long *) pObj - 1));
T * pT = pObj;
// call destructor on every element in the array.
for (unsigned int i = 0; i < size; i++) {
pT->~T();
pT++;
}
// free memory to heap.
free ((void *) ((long *) pObj - 1));
pObj = NULL;
}
};
测试代码:
struct TestClass {
TestClass() : mem1(0), mem2(0) {}
TestClass(int m) : mem1(m), mem2(0) {}
int mem1;
long mem2;
};
void test_new_delete() {
TestClass* p1 = NULL;
NewObj()(p1);
printf("%p/n", p1);
DeleteObj()(p1);
//
TestClass* p2 = NULL;
NewObj()(p2, 0);
printf("%p/n", p2);
DeleteObj()(p2);
//
TestClass* p3 = NULL;
NewObjArray()(p3, 5);
printf("%p/n", p3);
DeleteObjArray()(p3);
}
测试环境为eclipse+cdt+ubuntu+gcc,注意头文件需要
#include<new>
,使用#include<stdlib.h>
会导致编译不过,因为in-place construtor
是C++中的新玩意。